That sort of prize-pool was already certain to drive the hype.īut that's Wizards of the Coast for you. The million-dollar Mythic Invitational, won by Andrea Mengucci, was a 4-day Magic Arena marathon held at PAX East in Boston this year. So, these sort of plays aside, how does one go about driving hype, genuine hype? Well, that's thankfully already happening. Yes, the cards are in the deck to be drawn, but if I were to name, ,, I think it's reasonable to assume that without naming names a great many readers will have mentally pictured these involved: Many of the game's OMG! moments boil down to top-decks. The sort of blowouts that you get from a mis-micro or some accidental F2 can't really be predicted, whereas in Magic, more akin to chess than anything else, so much of the game is telegraphed or mapped out, at least to the viewers and casters, and is therefore less of a surprise. It's difficult, if not impossible, to generate the same level of on-camera hype that you have for real-time strategy games, which might only take 90 minutes for three games or which might be over in 10 minutes flat for two. They're huge by and large, usually with dozens of things happening at once: the main event, an MCQ, twenty drafts or 8-player leagues. This isn't a comment on paper Magic events, however. While there are already several independent Magic circuits in place – our own fine Cardmarket Series here in Europe included – Magic tournaments no longer have the same frenetic pizzazz as you'd find at larger e-sports events, such as you might see at a DOTA event, GSL or WCS in Starcraft II, or the most recent Fortnite World Cup. This move towards a more digital presence has contributed to some decline in paper events, but that slack has been taken up elsewhere. The advent of the new client has boosted Magic's online presence to be equated with poker's money-maker effect. There is, of course, some debate within the community as to whether this is a good or bad thing, whether the paper game is sounding its death knell (Hint: It's not), and whether… well, look, you get the idea. It's no secret that Magic: The Gathering is moving heavily towards the e-sports arena (ho ho ho) as Magic Arena is a more casual, user-friendly client that is aesthetically pleasing compared to the dowdier no-nonsense Magic Online.
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